Leaderboard
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About Fluxline
Fluxline is a one-button flying game about magnetism. You are a charged mote, and the only thing you control is your charge: one tap flips it between plus and minus. The charged nodes along the way push you away when your charges match and pull you in when they differ. Every stretch ends in a gate, and you have to get through the gap.
The same node can be a wall or a slingshot, depending on what you are when you pass it. That is the whole game: knowing when to be which.
How to play
- Flip your charge with a tap or a click anywhere on the game, or with Space, Enter or the arrow keys. A gamepad's A button or d-pad works too.
- Red nodes are +, blue nodes are −. Your mote shows its own charge and colour. The rings around a node run into it when it pulls you and out of it when it pushes you, and a line joins you to every node you can feel.
- The rails are charged too, weakly: the top one is −, the bottom one +. So as a + you drift up, and as a − you drift down, even with no node nearby.
- From zone 3 some nodes have a dashed ring: they swap their charge every short stretch you fly. The ring flashes just before it happens.
- Touching a rail, a node's core or a gate ends the run. P pauses.
Scoring
- 1 point for every 10 pixels you fly.
- 10 × the zone for each spark you collect.
- 25 × the zone for every gate, and another 25 × the zone for a bullseye: through the middle fifth of the gap, marked by the small ticks.
- Every 8 gates the zone goes up: faster, tighter gaps, more and stronger nodes.
Tips
- Flip early. The field needs a moment to turn you, so decide before you reach a node, not at it.
- A node you are attracted to will pull you into its core. Use the pull to swing round it, then flip to be pushed away.
- Small taps steer. Flipping back and forth quickly holds you roughly level.
- The course is the same every time, so every run teaches you the next one.
FAQ
Is it free? Do I need an account? It's free, paid for by ads. No account: you only type a name if you want to post a score.
Does it work on a phone? Yes. It's one button, so it plays well on a phone held sideways: tap anywhere to flip.
Is the course the same for everyone? Yes. The course is fixed, so leaderboard scores compare the same flight. A computer checked every stretch of it for a way through, even if you come out of the last gate a little off line.
What inspired it? One-button games like Flappy Bird and One More Line, and the plus-and-minus magnets of science class. The charge-flipping flight itself is our own idea.
More games like this
- Updraft — another one-tap flyer.
- Tether — swing on momentum instead of charge.
- Slipstream — a fast neon runner.