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About Lobshot
Lobshot is a turn-based artillery game. Your tank sits on the left of a hilly field and the enemy tanks on the right. You take turns: you set an angle and a power and fire, then each enemy tank fires back at you. Nothing moves while you think, so take your time.
The ground breaks. Every blast digs a crater, the ground above it sinks, and a tank that loses the ground under it falls. Clear the field and the next wave brings new ground, more tanks, stronger wind and better gunners.
How to play
- Aim: drag on the field. The direction from your tank to your finger or mouse is the angle, and the distance is the power. Letting go keeps the aim.
- Fire with the FIRE button, Space or Enter.
- The keyboard works too: arrow keys or WASD nudge the angle and the power. A gamepad's d-pad does the same, and A fires.
- The dotted line shows the start of the flight without wind. The wind box at the top shows which way the wind blows and how hard. It changes every round.
- After each of your shots, a faint line stays behind to show where it went. Use it to correct the next one.
- P pauses.
Shot types
- Shell (1): the standard shot. You never run out.
- Splitter (2): breaks into three smaller bombs at the top of its arc. Good against tanks standing close together.
- Driller (3): bores through the first stretch of ground it meets before it goes off. Fire it through a hilltop at a tank hiding behind it.
- Bouncer (4): skips off the ground up to three times. Roll it down a slope into a tank.
- You start with two of each special. Clearing a wave earns another, and two if you weren't hit. Shift, Q and E cycle through them.
Scoring
- 10 points for every point of damage you do to an enemy tank, falls included.
- 150 for a direct hit, and 250 × the wave for destroying a tank.
- Clearing a wave pays 500 × the wave, doubled if you weren't hit during it.
- Your armour is patched up by 30 between waves. Lose all of it and the run is over.
Tips
- Change one thing at a time. If a shot falls short, add a little power and keep the angle.
- Strong wind matters most on high, slow shots. Into a strong wind, fire flatter.
- An enemy on a ledge is often easier to drop than to hit. Shoot the ground in front of it.
- The enemy gunners get better with every shot they take at you. Finish them quickly.
FAQ
Is it free? Do I need an account? It's free, paid for by ads. No account: you only type a name if you want to post a score.
Does it work on a phone? Yes. Turn the phone sideways, drag to aim and tap FIRE. Since it's turn-based, there's no rush.
Is every wave the same for everyone? Yes. The ground, the tanks and the wind of each wave come from a fixed seed, so leaderboard scores compare the same waves.
What inspired it? The artillery games of the 1980s and 1990s: Artillery, Gorillas, Scorched Earth and Worms. Lobshot keeps the angle-power-wind duel and the ground that breaks, and makes it a single-player run against waves of tanks.