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LOBSHOT

Angle, power, wind. You and the enemy tanks take turns. Lob your shells over the hills, and watch the ground break where they land.

dragaim from your tank
FIREor Space
1 – 4shot type
windchanges every round

Blasts dig craters. A tank that loses the ground under it falls, and a long fall hurts.

Best: 0  ·  P pauses

Leaderboard

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About Lobshot

Lobshot is a turn-based artillery game. Your tank sits on the left of a hilly field and the enemy tanks on the right. You take turns: you set an angle and a power and fire, then each enemy tank fires back at you. Nothing moves while you think, so take your time.

The ground breaks. Every blast digs a crater, the ground above it sinks, and a tank that loses the ground under it falls. Clear the field and the next wave brings new ground, more tanks, stronger wind and better gunners.

How to play

  • Aim: drag on the field. The direction from your tank to your finger or mouse is the angle, and the distance is the power. Letting go keeps the aim.
  • Fire with the FIRE button, Space or Enter.
  • The keyboard works too: arrow keys or WASD nudge the angle and the power. A gamepad's d-pad does the same, and A fires.
  • The dotted line shows the start of the flight without wind. The wind box at the top shows which way the wind blows and how hard. It changes every round.
  • After each of your shots, a faint line stays behind to show where it went. Use it to correct the next one.
  • P pauses.

Shot types

  • Shell (1): the standard shot. You never run out.
  • Splitter (2): breaks into three smaller bombs at the top of its arc. Good against tanks standing close together.
  • Driller (3): bores through the first stretch of ground it meets before it goes off. Fire it through a hilltop at a tank hiding behind it.
  • Bouncer (4): skips off the ground up to three times. Roll it down a slope into a tank.
  • You start with two of each special. Clearing a wave earns another, and two if you weren't hit. Shift, Q and E cycle through them.

Scoring

  • 10 points for every point of damage you do to an enemy tank, falls included.
  • 150 for a direct hit, and 250 × the wave for destroying a tank.
  • Clearing a wave pays 500 × the wave, doubled if you weren't hit during it.
  • Your armour is patched up by 30 between waves. Lose all of it and the run is over.

Tips

  • Change one thing at a time. If a shot falls short, add a little power and keep the angle.
  • Strong wind matters most on high, slow shots. Into a strong wind, fire flatter.
  • An enemy on a ledge is often easier to drop than to hit. Shoot the ground in front of it.
  • The enemy gunners get better with every shot they take at you. Finish them quickly.

FAQ

Is it free? Do I need an account? It's free, paid for by ads. No account: you only type a name if you want to post a score.

Does it work on a phone? Yes. Turn the phone sideways, drag to aim and tap FIRE. Since it's turn-based, there's no rush.

Is every wave the same for everyone? Yes. The ground, the tanks and the wind of each wave come from a fixed seed, so leaderboard scores compare the same waves.

What inspired it? The artillery games of the 1980s and 1990s: Artillery, Gorillas, Scorched Earth and Worms. Lobshot keeps the angle-power-wind duel and the ground that breaks, and makes it a single-player run against waves of tanks.

More games like this

  • Castaway — another game where you take your time, turn by turn.
  • Bricklash — aim, fire and watch the shots go.
  • Skyguard — more shooting at things in the sky.