← Alftanet CastawayIsle of the Forgotten Compass
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The wreck

CASTAWAYIsle of the Forgotten Compass

Your ship is on the sand and three pieces of its engine are somewhere on this island. Walk to a tile, deal with whatever is on it, and get all three back to the wreck before your rations, your health or the storm run out.

The compass points at the nearest missing part — but it only tells the truth while your nerve holds, and the island takes nerve from you every single turn.

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About Castaway

A turn-based survival game on a foggy island. You're shipwrecked, three engine parts are somewhere inland, and a storm is coming. Walk one tile at a time, deal with whatever you find, and get all three parts back to the wreck before your food, your health or the weather runs out. A compass points to the nearest part, but it gets less reliable as your nerve drops. No reflexes needed; it's all decisions.

How to play

  • Tap or click a tile next to you to move. Each step costs a turn and a ration.
  • When something happens, read it and pick what to do.
  • Make camp to swap a turn and two rations for health and nerve. The merchant sells supplies.
  • Bring all three parts back to the wreck on the south shore to win.

Tips

  • The beach costs the least nerve. A longer way round the coast can beat a short way through the middle.
  • Camping is often cheaper than wandering with a bad compass.
  • Grab food early and gold late. Gold is only worth a few points.
  • A finished run still scores for the parts you found. Don't just close the tab.

FAQ

Is it free? Do I need an account? It's free, paid for by ads. No account: you only type a name if you want to post a score.

Does it work on a phone? Yes. It's all tapping and plays fine one-handed.

Can I close the tab and come back? Yes. Your run is saved on the server and picks up where you left it.

Why is the compass wrong? Your nerve is low. At full nerve it's exact; the lower it gets, the more the needle drifts.

More games like this

  • Strata — the other long game here — dig instead of walk.
  • Sonar — navigating when you cannot trust what you can see.
  • Huedle — something short and sharp between expeditions.

Or read The one number that made our survival game work — one of our write-ups on how these games are built and how to play them better.