MOONHAUL

Your cargo hangs below you on a cable — and it has weight. Every burn swings it, and every swing pulls you back.
AD or ←→ to rotate  ·  W / Space to thrust  ·  touch: three pads at the bottom
Haul the pod to the green pad and set both down: slow, level, and with the swing dead.
Only a delivery refuels you. Touch the regolith anywhere else and the run is over.

Best: 0  ·  fly the load, not just the ship

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About Moonhaul

A lunar lander game with a cargo pod swinging under you on a cable. You fly in one-sixth gravity with one engine, and every burn sets the pod swinging, which then pulls the lander around. Set the pod down on the depot pad, then land next to it: slowly, level and with the swing stopped. You only get more fuel by delivering, and each contract gives you a little less.

How to play

  • Desktop: A/D or ←/→ to rotate, W or Space for the engine. You go where the nose points.
  • Phone: three pads at the bottom: two to rotate, one for the engine.
  • Green numbers on the instrument strip are within landing limits. Red ones will kill you.

Tips

  • Fly the pod, not the ship. Aim the pod at the pad.
  • Stop the swing before you come down, not during.
  • In low gravity you can coast. Burn to change something, then stop.
  • Purple haze pulls you sideways. Cross it high.

FAQ

Is it free? Do I need an account? It's free, paid for by ads. No account: you only type a name if you want to post a score.

Does it work on a phone? It does, with three thruster pads, but fine control is easier with a keyboard.

Why does my lander get dragged sideways? That's the pod swinging. Stop the swing and it stops.

How do I get more fuel? Only by delivering.

More games like this

  • Tether — rope physics again, but you are the thing on the end of it.
  • Driftbreak — thrust and momentum in open space, with nothing to land on.
  • Jackknife — the same problem on the ground: something heavy behind you that does not want to go where you do.

Or read Why one-button games are secretly the hardest — one of our write-ups on how these games are built and how to play them better.