ALFTANET
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Corporate editions

A browser game built around one department: your logo, your team as the characters, your in-jokes as the enemies — and one shared leaderboard that every machine at your stand writes to. Made for demonstration days, company events and away days, where a queue of people each get one short turn.

Why a private game and not one of ours

The fifteen games on this site are made to be picked up by anyone. A corporate edition is the opposite: it is only funny if you work there. The enemies are the things your team actually fights, the player is somebody everyone in the room recognises, and the jokes are the ones people already make in the kitchen. That is exactly what makes it land at a stand — and exactly why it is not published here.

How a turn works

Three lives and no clock. The waves get harder until they beat you, so a typical turn lands around a minute — a good or lucky player lasts longer, an unlucky one is back in the queue quickly. A visitor walks up and plays immediately: no form, no sign-up. If they want their score on the wallboard they type a name at the end, and most people are happy just to have played.

Placeholder figures — real editions use photographs of the actual team, which is most of the joke. Those never appear on this page.

What gets built for you

It is private, and it stays private

A corporate edition is not published on this site and is not indexed by search engines. It lives on its own address, behind a short code printed at your stand, and it carries no advertising of any kind — photographs of your staff are never put next to an advert. After the event the scores are exported for you and then deleted, and any photographs are removed on request, immediately.

How to get one

  1. Tell us the department, the event date and roughly how many machines will be at the stand.
  2. We agree the enemies and the jokes with the team — this is the part that makes it work, and it takes an hour of somebody's time.
  3. You send a logo and, if the team is willing, photographs. Everyone appearing has to agree to it, and anybody can say no without it being awkward: the game runs perfectly well with stand-in figures.
  4. We hand you a code, an address and a wallboard on the day.