Huedle
Guess today's secret colour in six tries. Same colour for everyone.
FREE · NO SIGN-UP · MADE IN ICELAND
Old arcade games remade, a few 8-bit tributes and some ideas of our own. Short rounds, global high scores, nothing to install. Good for a coffee break.
Guess today's secret colour in six tries. Same colour for everyone.
Everyone digs the same world. How deep can you get before it resets?
Games you might remember, rebuilt with a twist or two.
Tap to fly, one point a gap. Every score above yours hangs across the gap that beats it — fly through somebody's name and they are behind you.
PLAY ▸Clear the school corridor of snacks before the bell, with four hall monitors after you. Grab a whistle and they run from you instead.
PLAY ▸Lunar Lander with a cargo pod swinging under you on a cable. Land the pod, then land yourself.
PLAY ▸Aim, fire a stream of balls and break the numbered bricks before the wall reaches the floor.
PLAY ▸Asteroids with gravity wells, and a tractor beam for throwing rocks at the enemy ships.
PLAY ▸Space Invaders with power-ups, a charge beam and aliens that break formation to dive at you.
PLAY ▸Missile Command, remade. Shoot down the incoming missiles before they reach your cities.
PLAY ▸Chunky pixels, tough rules, one life at a time. Best with a keyboard.
Boulder Dash-style cave digging, drawn like the 8-bit original. Grab the gems, find the exit, don't get flattened. Twenty caves and five bonus caves.
PLAY ▸A motorbike run through an 8-bit cave. You only control the throttle, so pick your speed before each gap.
PLAY ▸A one-screen platformer in the Manic Miner tradition. Collect every lamp, reach the lift, watch your air.
PLAY ▸New ideas, mostly built around a single mechanic.
Dig down, sell the ore, buy a better drill, dig deeper. Everyone digs the same new world each week.
PLAY ▸Turn-based survival on a foggy island. Find three engine parts before the food or the weather gets you.
PLAY ▸A pitch-black underwater cave. Ping to see the walls for a moment, then swim from memory.
PLAY ▸Drop blocks to build a tower. Whatever hangs over the edge gets cut off. Made for phones.
PLAY ▸Survive the night against a growing horde. You only move; your weapons fire on their own.
PLAY ▸The current number one on every board.
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Your own scores are on your scores page.
Moonhaul is a lunar lander game where the freight fights you. You fly in one-sixth gravity with one engine and no steering — you go where your nose points — and hanging beneath you on a cable is a cargo pod with real mass. Every burn you make sets it swinging, and once it swings its momentum comes back up the cable and drags the lander with it, so crossing a sector is a negotiation between two objects rather than one.
Each contract ends the same way: set the pod down on the depot pad, then step sideways and put the lander down beside it — slow, level, and with the swing killed. Fuel only ever arrives when you deliver, and the depot hands you a little less every time while the pads sit further apart, so a run ends when your flying is no longer efficient enough for the contract you were just handed.
It's our tribute to the oldest genre there is. *Lunar Lander* was a text game in 1969, the year of the actual landing, and a vector arcade cabinet ten years later; we owe it the fuel gauge, the flat pads and the awful slowness of a bad approach. The pendulum on the end of the rope is the part that's ours.
Our biggest game yet. You start on a patch of topsoil with a drill and a lamp, and everything below you — well over a thousand metres of clay, slate, granite, deepstone and magma, and just as much of it side to side — is yours to cut apart in any direction you like.
Haul ore up to the surface, sell it, and spend the credits on a better drill, more cargo, more fuel, a wider lamp, a tougher hull, and eventually a jetpack that turns the whole cavern system into somewhere you can actually fly. Then go deeper, where caves flood, gravel gives way over your head, gas pockets vent your fuel and lava will happily melt through your hull.
And there is a reason to keep going. Somewhere in each stratum is a sealed vault holding one of five Seals. Collect all five and the Core Vault at the very bottom — thirteen hundred metres down — will open for you. What is inside has to be carried all the way back to the surface. Nobody is doing that in one sitting.
Here is the part we like best: everyone digs the same world each week. A new one is cut every Monday, so the leaderboards are a fair fight — same caves, same seals, same luck — and you have seven days to get as deep, as rich, or as far into the Compact as you can before the ground resets and a fresh world opens up.
Every game now has a review section — leave a 1–5 star rating and tell us what you liked or what could be better, right on the game's page. Your feedback shapes which games we polish and what we build next.
We brought all the games onto alftanet.com itself — you'll now find them at tidy addresses like alftanet.com/skyguard and alftanet.com/huedle. One site to browse, cleaner links, and old bookmarks redirect automatically.
Our first daily game landed. Everyone gets the same secret colour each day, with a fresh one at 00:00 UTC. You have six guesses, hints after every try, a new leaderboard daily, plus crowns for wins and streaks to keep alive. Play today's colour
A run of new arcade twists joined the collection: Neon Coil (snake reimagined with portals and speed ramps), Bricklash (a BBTAN-style ball shooter), Overstack (a one-tap tower stacker built for phones), alongside Swarmfall and Driftbreak.
Alftanet started with a handful of arcade classics rebuilt for the browser — Gravity Dash, Skyguard and Starhive — and keeps growing. Every game is free, instant, and made for that one-more-go feeling. More on the way, so check back.
Alftanet is a one-person hobby project from Iceland. It started as a few arcade classics rebuilt for the browser and slowly grew from there. The games are free and the site is paid for by ads. No accounts: pick a name when you post a score and that's it.
Found a bug, or have an idea for a game? Get in touch. There is more about the site on the about page, and some longer reading in the guides.