ALFTANET
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Alftanet is a small studio of original arcade games you can play right in your browser — nothing to install, nothing to download. Jump in and chase a spot on the global leaderboards.

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🗓️ Daily puzzle · new color at 00:00 UTC

Huedle — guess today's secret color

Six guesses, hints after each one, and a fresh leaderboard every day. Win the day, collect crowns, keep your streak alive.

Play today's color ▸

Instant play

No downloads or installs. Click and you're in.

🆓

Always free

Every game is free to play, forever.

🏆

Leaderboards

Submit your score and climb the global ranks.

📱

Any device

Plays on desktop, tablet and phone — mouse or touch.

The Games

Strata

Dig. Not just down — anywhere. A hand-cut shaft into a world that goes hundreds of metres deep and just as wide, through topsoil, clay, slate, granite and on into the magma. Haul ore back to the surface, sell it, and buy the drill, cargo, fuel, lamp and jetpack that let you go deeper. Down there: caves that flood, gravel that falls on you, gas pockets, lava that eats your hull — and ruins with artifacts worth the trip.

How to play: A/D to move, W to jump or fly, arrow keys (or the mouse) to dig. E calls the elevator home. Your world saves — come back to it.

MiningExplorationSaves your worldLeaderboard
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NS EW

Castaway

Wrecked on an island that does not want you to leave. Three engine parts are out there under the fog; walk to a tile, deal with whatever is on it, and get all three back to your ship before the rations, your health or the storm run out. The compass points at the nearest part — but it only tells the truth while your nerve holds, and the island takes nerve from you every single turn.

How to play: tap a tile next to you to move, then pick how to handle what you find. No reflexes — it's all decisions.

SurvivalTurn‑basedRoguelikeLeaderboard
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Tether

One button, all momentum. Fire a grapple, swing from anchor to anchor, and pump the rope yourself to build speed — release at the top of the arc to fly. Time your grapples right and the whole level becomes one flowing swing.

How to play: hold to grapple the nearest anchor and swing, release to let go. That's the whole game — one button.

ArcadeMomentumOne buttonLeaderboard
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Sonar

The cavern is pitch black — ping to see it. Every pulse lights the walls, pearls and lurkers around you for a moment, then fades. Collect pearls for points and air, find the gate, and dive as deep as your nerve holds.

How to play: WASD/arrows to swim (or hold the mouse), Space to ping. Pearls give air, lurkers cost hull — and every ping wakes them.

ArcadeEcho‑locationAtmosphericLeaderboard
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Jackknife

Trailer parking, the game. Back a real articulated rig into marked bays, thread cone slaloms and blind-side docks. Reversing is mirrored — steer left, the trailer goes right — and overdo it and you jackknife. Three stars: parked, clean, under par.

How to play: arrows/WASD to steer and drive, Space to brake. G shows the reverse guide line.

DrivingPrecisionDesktop firstLeaderboard
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Overstack

A one-tap tower stacker built for your phone. A block glides over the tower — drop it, and the overhang shears off. Chain perfect drops to keep your width, build combos and win width back, and climb from the city lights into orbit.

How to play: tap anywhere to drop the block (click or Space on desktop). That's it — the timing is the game.

ArcadeMobile firstOne tapLeaderboard
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7 9 14 7 8 5 6 +1

Bricklash

A BBTAN-style ball shooter. Fire a swelling stream of balls at the numbered bricks, bank shots off the walls, and grab +1 orbs and row-zapping laser orbs. Every round the wall drops one row closer to the floor.

How to play: aim with the mouse and click to fire (drag & release on touch). Tap mid-volley to fast-forward.

ArcadeClassic twistLeaderboard
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Neon Coil

Snake, modernized. Slip through portals, ride speed ramps and dodge hazard tiles while power pellets grant slow‑mo, phase and magnet. Every level gets faster and busier.

How to play: arrows / WASD to steer, swipe on touch. Eat 8 pellets to advance a level — don't bite your own tail.

ArcadeClassic twistLeaderboard
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Driftbreak

Asteroids, reimagined. You drift — momentum carries you and the screen wraps — while gravity wells bend every path. Grab a rock with the tractor beam and fling it into the hunters.

How to play: ← → turn, ↑ thrust, Space fire, Shift to grab & fling rocks (touch pads on mobile). Clear every rock to advance the wave.

ArcadePhysicsLeaderboard
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Swarmfall

Survive the eldritch night. You only move — your wards fire themselves. Slay the rising shadow horde, gather soul-shards, and on every level-up pick a boon to forge a wild build each run.

How to play: move with WASD / arrows / drag — that's it. Attacks are automatic; choose 1 of 3 upgrades each level.

SurvivorsRogueliteLeaderboard
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Starhive

A modern arcade Space Invaders. Blast the descending alien hive across escalating waves — grab power-ups, charge your screen-clearing Overdrive beam, and dodge invaders that break formation to dive-bomb you.

How to play: move with ← → or drag, hold to fire. Fill the Overdrive meter and unleash the beam.

ArcadeWavesLeaderboard
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Skyguard

A modern remake of the arcade classic Missile Command. Waves of missiles rain on your cities — aim with the crosshair, detonate them mid-air, and hold the line as long as you can across escalating waves.

How to play: move to aim, click or tap to fire a counter-missile that explodes at the cursor.

ArcadeWavesLeaderboard
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Gravity Dash

A one-button endless runner with a twist: tap to flip gravity and thread your cube through the gaps. Simple to learn, brutal to master — how far can you go?

How to play: tap, click or press Space to flip gravity. That's the whole game.

ArcadeEndlessLeaderboard
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More coming soon

New games will land here. Stay tuned.

Stay tuned

Latest news

  1. Strata — dig a world that remembers you

    Our biggest game yet. You start on a patch of topsoil with a drill and a lamp, and everything below you — well over a thousand metres of clay, slate, granite, deepstone and magma, and just as much of it side to side — is yours to cut apart in any direction you like.

    Haul ore up to the surface, sell it, and spend the credits on a better drill, more cargo, more fuel, a wider lamp, a tougher hull, and eventually a jetpack that turns the whole cavern system into somewhere you can actually fly. Then go deeper, where caves flood, gravel gives way over your head, gas pockets vent your fuel and lava will happily melt through your hull.

    And there is a reason to keep going. Somewhere in each stratum is a sealed vault holding one of five Seals. Collect all five and the Core Vault at the very bottom — thirteen hundred metres down — will open for you. What is inside has to be carried all the way back to the surface. Nobody is doing that in one sitting.

    Here is the part we like best: everyone digs the same world each week. A new one is cut every Monday, so the leaderboards are a fair fight — same caves, same seals, same luck — and you have seven days to get as deep, as rich, or as far into the Compact as you can before the ground resets and a fresh world opens up.

    Start digging

  2. Rate the games

    Every game now has a review section — leave a 1–5 star rating and tell us what you liked or what could be better, right on the game's page. Your feedback shapes which games we polish and what we build next.

  3. Every game, one place

    We brought all the games onto alftanet.com itself — you'll now find them at tidy addresses like alftanet.com/skyguard and alftanet.com/huedle. One site to browse, cleaner links, and old bookmarks redirect automatically.

  4. Huedle — a new puzzle every day

    Our first daily game landed. Everyone gets the same secret colour each day, with a fresh one at 00:00 UTC. You have six guesses, hints after every try, a new leaderboard daily, plus crowns for wins and streaks to keep alive. Play today's colour

  5. The lineup keeps growing

    A run of new arcade twists joined the collection: Neon Coil (snake reimagined with portals and speed ramps), Bricklash (a BBTAN-style ball shooter), Overstack (a one-tap tower stacker built for phones), alongside Swarmfall and Driftbreak.

  6. The story so far

    Alftanet started with a handful of arcade classics rebuilt for the browser — Gravity Dash, Skyguard and Starhive — and keeps growing. Every game is free, instant, and made for that one-more-go feeling. More on the way, so check back.

About Alftanet

Alftanet is a tiny independent games project — original, handmade arcade games that run entirely in your web browser. No app stores, no downloads, no accounts: open a game and you're playing in seconds, on whatever device you've got. Everything here is built by a solo developer who grew up on arcade games and wanted to make the kind of quick, honest, pick-up-and-play titles that feel increasingly rare.

Every game is built from scratch with a focus on that one-more-go arcade feel — quick rounds, simple controls, and a global leaderboard to chase. Some are modern takes on classics you'll recognise, like a missile-defence game in the spirit of Missile Command or a physics-driven spin on Asteroids; others, like the grapple-swing game Tether or the one-tap tower-builder Overstack, are original ideas built around a single mechanic. New titles are added over time, so there's usually something fresh to try.

If you'd like to read a little more, our guides section has background on the arcade classics these games come from, practical advice on getting better at them, and short pieces on the design ideas — one-button controls, daily puzzles — behind them. And if you have feedback, every game has a review box, or you can always get in touch directly.

FAQ

Is it really free?

Yes — every game on Alftanet is completely free to play. The site is supported by ads.

Do I need an account?

No sign-up required. To appear on a leaderboard you just pick a display name when you submit a score.

Can I play on my phone?

Absolutely. The games work with touch controls on phones and tablets as well as mouse and keyboard on desktop.

Who makes these games?

They're built by a solo hobbyist who loves classic arcade games. Questions or feedback? Get in touch.