ALFTANET

FREE · NO SIGN-UP · MADE IN ICELAND

A small arcade
in your browser

Old arcade games remade, a few 8-bit tributes and some ideas of our own. Short rounds, global high scores, nothing to install. Good for a coffee break.

Arcade classics, remade

Games you might remember, rebuilt with a twist or two.

YLFA Plays on phone

Updraft

Tap to fly, one point a gap. Every score above yours hangs across the gap that beats it — fly through somebody's name and they are behind you.

One-tap flyerTap
PLAY ▸
Plays on phone

Bellrush

Clear the school corridor of snacks before the bell, with four hall monitors after you. Grab a whistle and they run from you instead.

Maze chaseSwipe
PLAY ▸
Best on desktop

Moonhaul

Lunar Lander with a cargo pod swinging under you on a cable. Land the pod, then land yourself.

Lunar landerPhysics
PLAY ▸
Plays on phone

Neon Coil

Snake, with portals, speed ramps and power-ups. It gets faster every level.

ArcadeSnake
PLAY ▸
Best on desktop

Driftbreak

Asteroids with gravity wells, and a tractor beam for throwing rocks at the enemy ships.

ArcadePhysics
PLAY ▸

Starhive

Space Invaders with power-ups, a charge beam and aliens that break formation to dive at you.

ArcadeShooter
PLAY ▸

Skyguard

Missile Command, remade. Shoot down the incoming missiles before they reach your cities.

ArcadeShooter
PLAY ▸

8-bit tributes

Chunky pixels, tough rules, one life at a time. Best with a keyboard.

Best on desktop

Rockfall

Boulder Dash-style cave digging, drawn like the 8-bit original. Grab the gems, find the exit, don't get flattened. Twenty caves and five bonus caves.

PuzzleCave digging
PLAY ▸
Best on desktop

Redline

A motorbike run through an 8-bit cave. You only control the throttle, so pick your speed before each gap.

Arcade8‑bit
PLAY ▸
Best on desktop

Airshaft

A one-screen platformer in the Manic Miner tradition. Collect every lamp, reach the lift, watch your air.

Platformer8‑bit
PLAY ▸

Our own games

New ideas, mostly built around a single mechanic.

Best on desktop

Strata

Dig down, sell the ore, buy a better drill, dig deeper. Everyone digs the same new world each week.

MiningExplorationSaves your world
PLAY ▸
NS EW Plays on phone

Castaway

Turn-based survival on a foggy island. Find three engine parts before the food or the weather gets you.

SurvivalTurn‑based
PLAY ▸
Plays on phone

Tether

Swing from anchor to anchor on a grappling rope. One button, lots of momentum.

ArcadeOne button
PLAY ▸

Sonar

A pitch-black underwater cave. Ping to see the walls for a moment, then swim from memory.

ArcadeEcho‑location
PLAY ▸
Best on desktop

Jackknife

Back a truck and trailer into tight parking bays. It is harder than it sounds.

DrivingPrecision
PLAY ▸
Plays on phone

Overstack

Drop blocks to build a tower. Whatever hangs over the edge gets cut off. Made for phones.

ArcadeOne tap
PLAY ▸
Plays on phone

Swarmfall

Survive the night against a growing horde. You only move; your weapons fire on their own.

SurvivorsRoguelite
PLAY ▸

High scores

The current number one on every board.

Loading…

Your own scores are on your scores page.

News

  1. New game, Moonhaul

    Moonhaul is a lunar lander game where the freight fights you. You fly in one-sixth gravity with one engine and no steering — you go where your nose points — and hanging beneath you on a cable is a cargo pod with real mass. Every burn you make sets it swinging, and once it swings its momentum comes back up the cable and drags the lander with it, so crossing a sector is a negotiation between two objects rather than one.

    Each contract ends the same way: set the pod down on the depot pad, then step sideways and put the lander down beside it — slow, level, and with the swing killed. Fuel only ever arrives when you deliver, and the depot hands you a little less every time while the pads sit further apart, so a run ends when your flying is no longer efficient enough for the contract you were just handed.

    It's our tribute to the oldest genre there is. *Lunar Lander* was a text game in 1969, the year of the actual landing, and a vector arcade cabinet ten years later; we owe it the fuel gauge, the flat pads and the awful slowness of a bad approach. The pendulum on the end of the rope is the part that's ours.

    Play Moonhaul

  2. Strata — dig a world that remembers you

    Our biggest game yet. You start on a patch of topsoil with a drill and a lamp, and everything below you — well over a thousand metres of clay, slate, granite, deepstone and magma, and just as much of it side to side — is yours to cut apart in any direction you like.

    Haul ore up to the surface, sell it, and spend the credits on a better drill, more cargo, more fuel, a wider lamp, a tougher hull, and eventually a jetpack that turns the whole cavern system into somewhere you can actually fly. Then go deeper, where caves flood, gravel gives way over your head, gas pockets vent your fuel and lava will happily melt through your hull.

    And there is a reason to keep going. Somewhere in each stratum is a sealed vault holding one of five Seals. Collect all five and the Core Vault at the very bottom — thirteen hundred metres down — will open for you. What is inside has to be carried all the way back to the surface. Nobody is doing that in one sitting.

    Here is the part we like best: everyone digs the same world each week. A new one is cut every Monday, so the leaderboards are a fair fight — same caves, same seals, same luck — and you have seven days to get as deep, as rich, or as far into the Compact as you can before the ground resets and a fresh world opens up.

    Start digging

  3. Rate the games

    Every game now has a review section — leave a 1–5 star rating and tell us what you liked or what could be better, right on the game's page. Your feedback shapes which games we polish and what we build next.

  4. Every game, one place

    We brought all the games onto alftanet.com itself — you'll now find them at tidy addresses like alftanet.com/skyguard and alftanet.com/huedle. One site to browse, cleaner links, and old bookmarks redirect automatically.

  5. Huedle — a new puzzle every day

    Our first daily game landed. Everyone gets the same secret colour each day, with a fresh one at 00:00 UTC. You have six guesses, hints after every try, a new leaderboard daily, plus crowns for wins and streaks to keep alive. Play today's colour

  6. The lineup keeps growing

    A run of new arcade twists joined the collection: Neon Coil (snake reimagined with portals and speed ramps), Bricklash (a BBTAN-style ball shooter), Overstack (a one-tap tower stacker built for phones), alongside Swarmfall and Driftbreak.

  7. The story so far

    Alftanet started with a handful of arcade classics rebuilt for the browser — Gravity Dash, Skyguard and Starhive — and keeps growing. Every game is free, instant, and made for that one-more-go feeling. More on the way, so check back.

About

Alftanet is a one-person hobby project from Iceland. It started as a few arcade classics rebuilt for the browser and slowly grew from there. The games are free and the site is paid for by ads. No accounts: pick a name when you post a score and that's it.

Found a bug, or have an idea for a game? Get in touch. There is more about the site on the about page, and some longer reading in the guides.