BELLRUSH

Break has started and the corridor is covered in dropped snacks. Clear the lot before the bell — and keep away from the four hall monitors doing the rounds. Grab a whistle in one of the corners and for a few seconds they panic and run from you instead. The bell never ends your break, but the closer it gets, the faster they walk.
Swipe anywhere to steer — including the space below the corridor Steer with the arrow keys or WASD

Best: 0  ·  10 a snack, 50 a whistle, 200+ a monitor

Leaderboard

  1. Loading…

About Bellrush

A maze chase, made for phones. You have the run of the corridor for one break. Eat every snack on the floor to clear it, and four hall monitors patrol against you — each with their own idea of how to catch a pupil. The whistles in the corners flip the chase for a few seconds, which is when you go hunting instead. A bell counts down all the while; it never ends your break, but the monitors get quicker as it approaches, and the time you have left turns into points when the corridor is finally clear.

How to play

  • Phone: swipe anywhere to steer. The empty space below the corridor is a control surface too — swipe there and your thumb is not covering the maze.
  • Desktop: or WASD.
  • You can queue a turn early — swipe before the junction and you will take it.
  • Three lives. A monitor catching you costs one; the snacks you have already eaten stay eaten.

Who is chasing you

  • The Prefect (red) comes straight at you. Predictable, and fast enough to matter.
  • The Deputy (pink) aims at where you are going, not where you are. Turning early is how you shake them.
  • The Caretaker (blue) works off the Prefect's position to come at you from the other side. The two of them together are the pincer.
  • The Substitute (orange) loses their nerve up close and wanders back to a corner. The least dangerous — until you have nowhere else to go.

Tips

  • Save the whistles. A whistle eaten with three monitors nearby is worth 3 000 points; eaten alone in an empty corridor it is worth 50.
  • Use the tunnel. Monitors slow right down in it and you do not.
  • Clear the far corners early, while the monitors are still coming out.
  • When the bell bar turns red they speed up. Finish the row you are on rather than starting a new one on the far side.

FAQ

Is it free? Do I need an account? It's free, paid for by ads. No account: you only type a name if you want to post a score.

What happens when the bell rings? Nothing bad on its own — you keep playing. The monitors stop taking their scatter breaks and move faster, so the corridor gets a lot less forgiving.

Is it phone-only? No. It's built for phones, but it plays just as well on a keyboard.

Is this a real school? No. It's a made-up corridor, built for the kids around Elítan who play on this site — any resemblance to a hall monitor you know is your own conscience.

More games like this

  • Neon Coil — the other game about corridors closing in, except you build them yourself.
  • Rockfall — same grid, slower pulse: a cave puzzle where one wrong step drops a boulder on you.
  • Swarmfall — also about being outnumbered, but you only get to move.

Or read Why one-button games are secretly the hardest — one of our write-ups on how these games are built and how to play them better.